“Visualizing a Dystopian World of Vesper”
Vilius Petrauskas, Concept Artist
Vilius was part of many ambitious creative projects, including AAA games (God of War Ragnarök, Horizon Forbidden West), architecture and film industry, with most expensive Lithuanian sci-fi movie premiering earlier this year.
“Art of the Hangar’s Creation: the Impact on Player’s Journey”
Mariya Zinchenko, 3D artist at Wargaming
3 years in Wargaming, 4 years in art in IT industry. Graduated in Design. Mariya is an Environment artist and supervisor in World of Tanks. Mostly she creates, manages and supervises the environment of hangars in Wargaming’s biggest game World of Tanks.
“Transitioning from Traditional to Digital Art”
Aleksei Shatunov, Mentor at CG Spectrum College of Digital Art and Animation
After many years as a traditional academic artist and instructor, Aleksei dived into CG and joined games industry, with experiences in Marvel, Upper Deck, Ringtail studios and others. More at Instagram @shatunovaleksei and alekseishatunov.com.





