{"id":11095,"date":"2026-03-10T13:08:38","date_gmt":"2026-03-10T11:08:38","guid":{"rendered":"https:\/\/www.lzka.lt\/?post_type=tribe_events&#038;p=11095"},"modified":"2026-03-10T13:09:50","modified_gmt":"2026-03-10T11:09:50","slug":"game-creation-talks-crafting-worlds-through-art-motion","status":"publish","type":"tribe_events","link":"https:\/\/www.lzka.lt\/en\/event\/game-creation-talks-crafting-worlds-through-art-motion\/","title":{"rendered":"Game Creation Talks: Crafting Worlds Through Art &#038; Motion"},"content":{"rendered":"<div dir=\"auto\">\n<div class=\"x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s x126k92a\">\n<p dir=\"auto\">Discover how animation, cinematic storytelling, and concept art shape the games we play \u2013 and how creative roles in game development are evolving in 2026.<\/p>\n<p dir=\"auto\">\n<\/div>\n<div class=\"x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s x126k92a\">\n<p dir=\"auto\">Together with the Game Creation Program at EHU, we invite you to join the event!<\/p>\n<\/div>\n<div dir=\"auto\"><\/div>\n<div class=\"x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s x126k92a\">\n<p>&nbsp;<\/p>\n<h6 class=\"x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s x126k92a\">When? Saturday, Mar 28 14:30 &#8211; 17:00<br \/>\nWhere? School of Digital Technologies &#8211; EHU Informatics Program (Savanori\u0173 pr. 28, Vilnius)<\/h6>\n<p>&nbsp;<\/p>\n<div class=\"x14z9mp xat24cr x1lziwak x1vvkbs xtlvy1s x126k92a\">\n<div dir=\"auto\">\n<p>Industry professionals behind major titles like Love, Death &amp; Robots and World of Tanks, will share practical, real-world insights into animation fundamentals, motion capture and AI, the art of impactful game trailers, and the question every concept artist eventually faces: does academic drawing still matter in game development?<\/p>\n<p>&nbsp;<\/p>\n<h6>The program will feature three guests:<\/h6>\n<h6>Roman Sustov, <strong>Concept Artist at Wargaming.<\/strong><\/h6>\n<p>He has been working in print graphics and book illustrations, taking part in many local and international exhibitions and contests of print graphics. His works can be found in private collections in the USA, Germany, Netherlands, Poland, Ukraine, Japan, etc.<\/p>\n<p>Roman has been working in book graphics for a long time. He cooperates with many international publishing houses. He has more than twenty books published with his illustrations. He is a regular winner of the exhibition \u201cAn Artist and A Book\u201d.<\/p>\n<p>&nbsp;<\/p>\n<h6>Ilya Mozzhukhin, <strong>Animation Director.<\/strong><\/h6>\n<p>Ilya has collaborated with major international companies, including Activision\/Blizzard, Blur Studio, and FunPlus.<\/p>\n<p>His portfolio includes work on several high-profile projects such as Spyro: Reignited Trilogy, Lionheart, and Love, Death + Robots on Netflix. As Creative Director, he oversaw the production of the animated series based on the original IP Artificial Detective.<\/p>\n<p>He is currently working as Animation Director on Nightholme, a multiplayer horror action game.<\/p>\n<p>&nbsp;<\/p>\n<h6>Herman Ragimov, <strong>Cinematic Director \/ Creative Producer with 11 years of experience in the gaming industry.<\/strong><\/h6>\n<p>His portfolio spans major live-service titles \u2014 Warface, Revelation Online, PUBG, Skyforge, Conqueror&#8217;s Blade \u2014 where he worked on long-term content pipelines and promotional campaigns. He delivered hands-on cinematic work as Senior Cinematic Artist on Evil West, Shadow Warrior 3, UFL, Lost Future, WWI, Diesel Soldiers and many more.<\/p>\n<p>Currently, he serves as Cinematics Lead on an unannounced AAA project and works as an independent Creative Producer.<\/p>\n<\/div>\n<pre><strong><a href=\"https:\/\/www.eventbrite.com\/e\/game-creation-talks-crafting-worlds-through-art-motion-tickets-1984611137336\">Register on Eventbrite!<\/a><\/strong><\/pre>\n<div dir=\"auto\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Discover how animation, cinematic storytelling, and concept art shape the games we play \u2013 and how creative roles in game development are evolving in 2026.<\/p>\n","protected":false},"author":80,"featured_media":11096,"template":"","meta":{"_tribe_events_status":"","_tribe_events_status_reason":"","footnotes":""},"tags":[],"tribe_events_cat":[],"class_list":["post-11095","tribe_events","type-tribe_events","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tribe_events\/11095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tribe_events"}],"about":[{"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/types\/tribe_events"}],"author":[{"embeddable":true,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/users\/80"}],"version-history":[{"count":17,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tribe_events\/11095\/revisions"}],"predecessor-version":[{"id":11134,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tribe_events\/11095\/revisions\/11134"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/media\/11096"}],"wp:attachment":[{"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/media?parent=11095"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tags?post=11095"},{"taxonomy":"tribe_events_cat","embeddable":true,"href":"https:\/\/www.lzka.lt\/en\/wp-json\/wp\/v2\/tribe_events_cat?post=11095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}